this page, I will have some nice problems to solve. These are meant to
be all ranges and all types of problems.
I could have endings, puzzles like "White to move and win," that were culled from actual games, and even composed positions like, "White to move and mate in two or three moves." And also endings like: "White to play and draw."
Later I will add a solutions page ... although in the day and age of computer chess, that really is no longer necessary. (Enter the position into your favorite chess program, if you are really stumped.)
If you solved this problem (or problems) with a computer ... good for you. (Just DON'T tell me about it!)
Puzzle number # 01.
White to move and mate in two moves. (Posted: August 27th, 2004.)
Puzzle number # 02.
White to move and win. (Aug. 2004)
(In the above diagrammed position, Black
played ...B/c8xa6; apparently winning material.
Puzzle number # 03.
A composed ending. "White to play and win." (August, 2004.)
This is a very difficult problem, some of the lines run 20-30 moves deep.
Puzzle number # 04.
White to move. (August, 2004.)
Black's last move was 18...Qxb7. White is down in material, an exchange and a Pawn. He has some (small) comfort in that his opponent lags - just slightly in his development. How does White continue form this position?
[This set posted on: Sunday; November 07th, 2004.]
All the diagrams on this page are original, I did not copy anyone else's work. This is all original work - generated expressly for this website.
All of these diagrams were generated with the excellent little program, Chess Captor 2.25.
Thanks for visiting my little puzzle page, check back often to see what I have done lately. [more puzzles]
Copyright © A.J. Goldsby, 2006. All rights reserved.
Page last edited or updated on: 04/11/2006 12:16 AM
A.J.'s Chess Pages on 50-megs-dot-com